Equipment appears all through the new technology trees. The idea is that unlocking a new piece of equipment should be very visible, and it should be very clear what you will get. Here is a screenshot showing what the armored tech tree looks like for Germany:
Armored technology is based around chassis that you unlock. Each of the chassis has 4 subtechs, each of which unlocks a variant. So, for example, once you have unlocked the Panzer III tank you can research the tank destroyer variant, StuG III. The StuG III was a Panzer III chassis with the turret removed and a larger fixed gun placed in its stead. Variants like this can be switched to production lines from the original chassis without much of penalty, so once the Panzer IV becomes your main tank and the Panzer III no longer measures up, it's a perfect time to convert to producing StuGs on those Panzer III lines. Most nations developed their vehicles like this during the war, and we wanted to include this flavor. Historically, the StuG III ended up being the most produced armored vehicle in Germany during the war.
There will also be ways to create more custom equipment variants with abilities unlocked by experience over the course of the war. This is also something we will go into more detail on in the future.
By switching to equipment from HoI3's more abstracted model, we gain a lot of cool flavor as well as introducing many of the actual interesting choices that leaders of the time had to deal with. We also believe it will make it easier to understand for new players, as well as being more immersive for players. You will now see results like "10 heavy tanks destroyed" rather than some abstracted strength percentage. Because the production models changes over to lines it also doesn't introduce any more unnecessary micro management, so it is really a win-win.
The first trailer for Tropico 5 has been released, finally showing off some of the features of the different eras. Some other features include:
▪ The Eras - From the 19th century to the 21st, each era carries its own challenges and opportunities. Begin your reign during colonial times and advance your nation through the modern era and into the future!
▪ The Dynasty – Each member of El Presidente’s extended family is present on the island and may be appointed to key leadership positions, earning skills and experience in their assigned roles.
▪ Research and Renovate - Advance your nation by discovering new buildings, technologies and resources. Transform your old buildings into modernized, hyper-efficient designs worthy of an economic superpower!
▪ Advanced trade system and trade fleet - Amass a global trade fleet and use your ships to secure import/export trade routes to neighbouring islands and key nations.
▪ Explore your island - Discover what lies beyond the fog of war. Send prospectors to look for new mineral and ore deposits, but be wary of hostile animals and native tribes.
▪ All new art - All artwork is reworked to provide Tropico 5 with a distinct historic visual identity. Choose from over 100 unique buildings from each of the individual eras.
▪ Cooperative and competitive multiplayer – Up to four players can build up their own cities and economies on any given island map. Players can share resources and citizens, or declare war on each other.
A challenger for SimCity appears. Citybound, an indy city-builder simulation has been announced. The game intends to be the game that the new SimCity was not, being a region-focused city-builder than can be played offline and does not rely on DLC.
Prison Architect Alpha 18 has been released. The main addition to this version is a prisoner reform system, where you can send them to therapy and education sessions to ensure they'll be proper citizens upon release.
But in case that doesn't work, guards can now wield and use tasers.
• A new game creation screen: You now have a single menu with three tabs: Race Selection, Galaxy Settings and Game Settings. Each of these tabs has been greatly improved from the previous menus, with less cluttered and better organized information.
• Stability improvement: We implemented a series of experimental fixes that should fix most (if not all) stability issues. Regretfully, some of these experimental fixes involve temporarily removing the weapon and armor ship parts from the game. These will be reinstated in a later build. It's very important for us to know if these fixes are working on a variety of PC configurations, so any feedback on whether or not the game still crashes for you is very important for us.
• The domestic policies mechanic has been fleshed out and further balanced, with various random events having an impact on the population's approval of certain policies. Now, an event message box will pop up when the majority of the population disagrees with one of your policies.
• A new batch of bug fixes: Among them, most (if not all) of the full-screen issues (such as the screen only displaying a part of the UI for example) should be fixed, the tutorial text is no longer out of bounds and the crashes on loading a game should be gone once and for all.
• Some general balancing has been done, most importantly, every player now starts with 5000 BC, to make the early game more challenging, and exploration more rewarding, with valuable space debris having a bigger impact than before.
• Graphical Update: Improved backgrounds and updated the ship models for the Krifith Empire. More improvements in this aspect will be introduced incrementall
RimWorld Alpha 2 has been released. This update's primary functions include cooking, butchery, increased mod support, and cannibalism. Cannibalism can occur when a settler has a mental breakdown, much like how in Dwarf Fortress, your dwarves can have one of three mental breakdowns when their stress is too high.
If you donated to the game, you will have received a download link in your email.
▪ Molossian Dogs: Can be recruited by: Epirus - A heavily muscled beast from western Greece, the now-extinct Molossian is considered to be the predecessor of many of today's larger breeds, such as the Rottweiler and Great Dane. Used as both a guard dog and in battle, Virgil remarked "never, with them on guard, need you fear for your stalls a midnight thief, or onslaught of wolves, or Iberian brigands at your back." These vicious dogs do not tire easily, and never lose the scent of an enemy.
▪ Beehive Onager: Can be recruited by: Athens, Epirus, Macedon, Sparta, and Syracuse - Whilst large-scale beekeeping for agricultural purposes was a later innovation, the humble honeybee nevertheless held an important place in ancient Greek culture. A trio of mythical nymphs, the Thriae or 'bee maidens', were loved by Apollo and Poseidon, bearing their children. Bees also have a practical application in battle, as a swarm of angry bees will always cause troops to stall and panic.
▪ Scorpion Pot Ballista: Can be recruited by: Pontus, Parthia - Home to the most lethal scorpions in the known world, whose sting can paralyse and kill a man within an hour, it was only a matter of time before a wily Middle Eastern general used them against his enemies. Spare a thought, then, for the Roman emperor Severus; whilst besieging the Parthian city of Hatra, his army was showered with pots of scorpions from atop the city walls. Like Trajan before him, Severus failed to breach the defences, even after two attempts.
▪ Snake Pot Ballista: Can be recruited by: Carthage - Perhaps the most famous use of potted animals was Hannibal Barca's tactic against the fleets of Eumenes II of Pergamon. Hurling large clay pots full of venomous snakes onto the decks of Eumenes' ships; he panicked the enemy fleet and won the day. Any unit struck by writhing, venomous snakes will pause to consider the wisdom of marching onwards!
▪ Camel Cataphracts: Can be recruited by: Parthia - The Roman general Macrinus was not noted for his experience, although had another fought the Battle of Nisbis in 217 AD, it's hard to imagine he'd be any less stunned by the Parthian cataphract camels fielded that day. Wearing coats of tough, yet flexible, scale-mail, they made an awesome and terrifying sight as they punched through the frontlines and spooked the Roman horses with their camels' earthy stench.
▪ Celtic Warhounds: Can be recruited by: Iceni, Cantiaci, Caledones, Demetae, Dunmonii, Brigantes, and Ebdani - Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. The Celtic tribes of the late Iron Age put them to great use. Their speed and ferocity made them ideal shock-troops, and perfect for running down fleeing stragglers.
▪ Mercenary Syrian Armoured Elephants: Can be hired as mercenaries in: Dura, Antioch, Tyros, and Palmeira - Indian elephants first came to the Middle East when Seleucus, one of Alexander the Great's Successors, invaded India in 305 BC. 500 war elephants were handed over as part of the peace treaty between the Seleucid dynasty and the Mauryans of India, and the Seleucids went on to breed many more from this initial stock. War elephants remained an important part of the Seleucid army until their defeat by the Romans at Magnesia in 190 BC, following which they were forbidden from breeding more.
Unsung Story, a Kickstarter which notoriously slowed down and never really regained its momentum, has reached its goal of $600,000 with just 20 hours left on the clock. As a result, it will not see releases on the PSV, PS4, and 3DS.
The mobile release is expected to arrive in 2014, while the PC/MAC/Linux releases are to arrive in 2015.
Hinduism grants some war bonuses, specifically a good Holy War CB on non-Indian religions and the ability to raid them, but the downside is that the caste system is in place and you can get screwed if you're married to or are the wrong caste; Buddhism grants a bonus to Learning, but their Holy War CB is for counties only; lastly, Jainism has no Holy War CB and any violent acts greatly effects their piety, on the plus side, they have a larger Demesne bonus and a flat opinion bonus for vassals.
Also, none of the groups have Heresies, but they all have different branches which can be selected and they also have different Patron Gods. Hopefully the latter will be implemented for the other Pagan religions.
Democracy 3 has had a new expansion released titled Social Engineering. New features include 26 policies and 8 dilemmas, both of which are meant to be based on more subtle aspects of government, an example of which is choosing the faces on dollar bills.